What shipped, what was claimed, and what nobody has checked yet.
A crawler collects this. Items are grouped by what kind of thing they are — a paper, a release, a spec change, a first-party announcement, someone else’s reporting — because that much is knowable from the source. Whether a claim was measured or merely asserted is a judgement, and that goes in the essays. Market-research wire mills are excluded.
Leadwerks 5.2 Embraces OpenXR for Universal VR Hardware Support
A small engine adopting OpenXR tells you more than a large one doing it. Unity and Unreal can afford to integrate every device by hand; a small team adopts a standard at the moment that becomes cheaper than the alternative. That crossover is the only real evidence a standard is working, and it shows up at the bottom of the market first.
OpenXR Specification 1.1.63 (2026-09-01)
OpenXR has an author ID for the DisplayXR project. DXR now sits in the registry alongside Khronos, Meta, Valve, Microsoft, Qualcomm, Sony, NVIDIA and Unity — 42 tags in total — which means extensions for glasses-free 3D displays can be published in the same namespace as everyone else's, and reviewed the same way.